The Ventifact Colossus by Dorian Hart


A wizard magically summons a ragtag group of adventurers to save the world from the return of an ancient evil.

The Big Bad is bottled up in a prison dimension, and the wizard Abernathy wants to keep him there. He plucks eight people with diverse skills and backgrounds from their everyday lives, and the party go a-questing. Which may sound rather cliché, but this book is a joy to read. It’s got interesting, well-developed characters; a soundly constructed plot; inventive fantasy; lots of humour; and excellent writing.

Setting is about the only weak point I can identify. While there’s a lot of fun detail, like the moving islands in the desert or the various gods, there’s no deep world-building on display. The clerical/wizardly magic system could be ripped straight from Dungeons & Dragons. But I can’t say I minded because the characters are so good.

The story is told in multiple points-of-view, jumping between the eight members of the party in different chapters. Though I had my favourites, all the characters are good fun. The writing is accomplished and very readable throughout, with no editing errors that I noticed.

This is clearly intended as the first in a series, but is satisfactory to read as a standalone story.

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